Unity island demo where is it




















I haven't gotten the example to run yet directly in the Unity Editor, it just shows a blue screen. I tried downloading the copy from website and use that one but it says it's an older version and needs upgraded, after it upgrades the demo it won't run it just says error's must be fixed first before it can be run. Attachments: Up to 2 attachments including images can be used with a maximum of To help users navigate the site we have posted a site navigation guide.

Make sure to check out our Knowledge Base for commonly asked Unity questions. Answers Answers and Comments. Installing Terrain Toolkit 5 Answers. Why do you need administrator rights to install Unity? Install both unity4. Detect which market app installed my app? Login Create account. This site uses strictly necessary cookies. More Information X. Ask a question. Last edited by zante on Wed Feb 09, am, edited 1 time in total. Not even Unity have done that from what I know.

I've not even tried porting it - but several people here have posted that its minor changes that are needed. Post by zante » Wed Feb 09, am But there's no documentation regarding this problem, no one knows how to figure it out.

Unless it's stipulated there will be a loss of business. Your modified dll is available from here: This is designed to work with the 1. Kind regards. Post by ThomasLund » Wed Feb 09, pm The dll works - but the island code the Unity part needs some fixing to be able to run in Unity 3. It has nothing to do with SFS per se from what I can understand. Island demo was Unitys flagship demo for version 2.

Can you let us know where this version of the. I ask as I have failed on my attempts to use versions that look identical from the recent Unity3D.

The LoginGUI. But then the various localplayer, remoteplayer and chatcontroller. Post by ThomasLund » Wed May 25, am Most of the changes are primarily a matter of using the sfs. Also thread safe mode is default now, so its required to poke the API in e. FixedUpdate I ported several projects of my own client side code in less than a few hours per project. Post by aiaustin » Wed May 25, pm Thanks T. Will take a look. Post by lastowl » Thu May 26, am Hi the ddl i used was from the forum and was version 1.

Post by ThomasLund » Thu May 26, pm Basically all old sfs1 examples are ported to sfs2x - part of the sfs2x download. So you should super fast be able to see the differences and go from there.

Its basically the "cube" example that lastowl proposed. I have then started a conversion of it to SFS2. X with my limited coding skills. But I think I have changed the packages correctly to the SFS2X ones needed by going gradually through the name space errors and replacing as necessary each time I had it down to just two errors for sendpublicmessage and a myusername.

But more will appear when those are fixed. So at least that's start. It runs by default on an SFS2X on



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